Math · Grade Six

Grade Six Maths

Master Grade Six Math with Confidence on SEA! Browse all Grade Six Math skills by topic and start practicing in just one click. SEA adapts to your child's progress, making each question appropriately challenging while keeping learning fun and engaging.

Topic1

Patterns & Their Uses

  1. Number & Shape Sequences

  2. Number & Shape Patterns

  3. Word Problems & Real-Life Patterns

  4. HOTS

    Pattern Challenges

Topic2

Lines & Angles

Start with a single point, then build up to measuring angles and solving with them.

  1. What is a Line? (Foundations)

  2. How Lines Relate to Each Other

  3. What is an Angle? (Foundations)

  4. Measuring & Classifying Angles

  5. Comparing, Combining & Angle Relationships

  6. HOTS

    Higher-Order Reasoning & Applications

Topic3

Circles & π

Discover π by squeezing it between a hexagon and a square.

  1. Meet π (Introduction to Pie)

Topic4

Water Puzzle

Measure exact litres using two jars, a tap and an ocean puddle.

  1. Measure the Water

Topic12

Symmetry

Discover what it means for a shape to be the same on both sides, and find its mirror line.

  1. What is symmetry? (Foundations)

  2. Finding lines of symmetry in simple shapes

  3. Symmetry in letters, numbers, and everyday figures

  4. Reflection and the mirror

  5. Introducing rotational symmetry

  6. Putting it together (Higher order)

Topic6

Circles: Radius, Diameter & Perimeter

See why circles are different from every straight-sided shape, and learn the names of their parts.

  1. Why circles are tricky (Foundations)

  2. The problem, and the discovery of pi

  3. Circumference from diameter and radius

  4. Area starts with the pizza (the "pie" moment)

  5. Practice, both measures, and unit sense

  6. Working backwards (Inverse problems)

  7. Parts of circles

  8. Combining shapes

  9. Applied and “Pro” level

  10. Stretch topics (for curious kids)

Topic7

Geometry Tools & Constructions

Meet the ruler, compass, protractor and set squares, and learn what each one is for.

  1. Meet the Tools (Foundations)

  2. Circles and the Compass

  3. Copying and Comparing Lengths

  4. Perpendiculars and Bisectors

  5. Angles

  6. Special Angles by Construction

  7. Squares and Rectangles

  8. Creative and Pattern Constructions

  9. Applied and “Pro” Level

Topic8

The Other Side of Zero (Integers)

Go below zero with lifts, floors and buttons, and meet positive, negative and zero.

  1. Why do we need numbers below zero? (Foundations)

  2. Back to Zero (Inverses)

  3. Back to Zero (Inverses)

  4. Comparing & Ordering (using floors)

  5. Subtraction as "Which Button Do I Press?"

  6. Bigger Numbers: the Mine and the Infinite Lift

  7. The Number Line and the Unmarked Number Line

  8. Converting Subtraction ↔ Addition

  9. The Token Model

  10. Integers in Other Places (Real-World Contexts)

  11. Explorations & Puzzles

  12. Brahmagupta’s Rules, History & the Game

Topic9

Data Handling and Presentation

Collect, organise and read data: from asking the right questions to tallies, pictographs and bar graphs.

  1. What is data? (Foundations)

  2. Collecting and organising

  3. Frequency tables and ordering data

  4. Reading pictographs (1 symbol = 1)

  5. Pictographs with a scale, key and half symbols

  6. Drawing pictographs

  7. Reading bar graphs

  8. Drawing bar graphs and choosing a scale

  9. Bar vs column graphs and honest presentation

  10. Applied and “Pro” level

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